This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
We prove an (lg n) cell-probe lower bound on maintaining connectivity in dynamic graphs, as well as a more general trade-off between updates and queries. Our bound holds even if t...
Abstract. Speeding up approximate pattern matching is a line of research in stringology since the 80’s. Practically fast approaches belong to the class of filtration algorithms,...
The generalized hypertree width GHW(H) of a hypergraph H is a measure of its cyclicity. Classes of conjunctive queries or constraint satisfaction problems whose associated hypergr...
This paper shows how computational Riemannian manifold can be used to solve several problems in computer vision and graphics. Indeed, Voronoi segmentations and Delaunay graphs comp...