—In this paper we propose a UML/MDA approach, called MoPCoM methodology, to design high quality real-time embedded systems. We have defined a set of rules to build UML models fo...
Jorgiano Vidal, Florent de Lamotte, Guy Gogniat, P...
Agent-oriented modeling of software and information systems and agent-based simulation are commonly viewed as two separate fields with different concepts and techniques. We argue t...
The work presented here is part of a project that aims at the definition of a methodology for developing realtime software systems based on UML. In fact, being relatively easy to ...
When developping multi-agent systems (MAS) or models in the context of agent-based simulation (ABS), the tuning of the model constitutes a crucial step of the design process. Inde...
In this paper we show how to use labelled event structures as a unique mathematical representation for design models consisting of different UML 2.0 diagrams/notation. Each diagra...