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» On the Dimensionality of Voting Games
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WINE
2009
Springer
140views Economy» more  WINE 2009»
15 years 4 months ago
Tighter Bounds for Facility Games
In one dimensional facility games, public facilities are placed based on the reported locations of the agents, where all the locations of agents and facilities are on a real line. ...
Pinyan Lu, Yajun Wang, Yuan Zhou
PUC
2010
121views more  PUC 2010»
14 years 8 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
APGV
2008
ACM
200views Visualization» more  APGV 2008»
14 years 11 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
COR
2008
142views more  COR 2008»
14 years 9 months ago
Application of reinforcement learning to the game of Othello
Operations research and management science are often confronted with sequential decision making problems with large state spaces. Standard methods that are used for solving such c...
Nees Jan van Eck, Michiel C. van Wezel
JOTA
2010
91views more  JOTA 2010»
14 years 4 months ago
Structure of Viability Kernels for Some Linear Differential Games
A convenient form of necessary and sufficient conditions of viability for differential games with linear dynamics is proposed. These conditions are utilized to construct maximal vi...
N. D. Botkin, E. A. Ryazantseva