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» On the Dimensionality of Voting Games
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TVCG
2008
70views more  TVCG 2008»
14 years 9 months ago
Visualizing Incomplete and Partially Ranked Data
Ranking data, which result from m raters ranking n items, are difficult to visualize due to their discrete algebraic structure, and the computational difficulties associated with t...
Paul Kidwell, Guy Lebanon, William S. Cleveland
ICDAR
2011
IEEE
13 years 9 months ago
Recognizing Characters with Severe Perspective Distortion Using Hash Tables and Perspective Invariants
—In this paper, we present a novel method to recognize characters with severe perspective distortion using hash tables and perspective invariants. The proposed algorithm consists...
Pan Pan, Yuanping Zhu, Jun Sun 0004, Satoshi Naoi
VRML
2004
ACM
15 years 3 months ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
CVPR
2008
IEEE
15 years 4 months ago
Action recognition with motion-appearance vocabulary forest
In this paper we propose an approach for action recognition based on a vocabulary forest of local motionappearance features. Large numbers of features with associated motion vecto...
Krystian Mikolajczyk, Hirofumi Uemura
ICRA
2008
IEEE
206views Robotics» more  ICRA 2008»
15 years 4 months ago
Memory-based learning for visual odometry
Abstract— We present and examine a technique for estimating the ego-motion of a mobile robot using memory-based learning and a monocular camera. Unlike other approaches that rely...
Richard Roberts, Hai Nguyen, Niyant Krishnamurthi,...