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NIPS
1993
14 years 11 months ago
The Parti-Game Algorithm for Variable Resolution Reinforcement Learning in Multidimensional State-Spaces
Parti-game is a new algorithm for learning feasible trajectories to goal regions in high dimensionalcontinuousstate-spaces. In high dimensions it is essential that learningdoes not...
Andrew W. Moore
ICDAR
2009
IEEE
14 years 7 months ago
Two-stage Approach for Word-wise Script Identification
A two-stage approach for word-wise identification of English (Roman), Devnagari and Bengali (Bangla) scripts is proposed. This approach balances the tradeoff between recognition a...
Sukalpa Chanda, Srikanta Pal, Katrin Franke, Umapa...
JMLR
2010
175views more  JMLR 2010»
14 years 4 months ago
Hierarchical Convex NMF for Clustering Massive Data
We present an extension of convex-hull non-negative matrix factorization (CH-NMF) which was recently proposed as a large scale variant of convex non-negative matrix factorization ...
Kristian Kersting, Mirwaes Wahabzada, Christian Th...
FPLAY
2008
14 years 11 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
AIIDE
2006
14 years 11 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan