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» On the Dynamic Initialization of Parallel Computers
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IEEECGIV
2005
IEEE
15 years 3 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
SC
2005
ACM
15 years 3 months ago
Making Sequential Consistency Practical in Titanium
The memory consistency model in parallel programming controls the order in which operations performed by one thread may be observed by another. Language designers have been reluct...
Amir Kamil, Jimmy Su, Katherine A. Yelick
CONCUR
2005
Springer
15 years 3 months ago
A Theory of System Behaviour in the Presence of Node and Link Failures
d Abstract) Adrian Francalanza and Matthew Hennessy University of Sussex, Falmer Brighton BN1 9RH, England Abstract. We develop a behavioural theory of distributed programs in the ...
Adrian Francalanza, Matthew Hennessy
HIPC
2005
Springer
15 years 3 months ago
XCAT-C++: Design and Performance of a Distributed CCA Framework
In this paper we describe the design and implementation of a C++ based Common Component Architecture (CCA) framework, XCAT-C++. It can efficiently marshal and unmarshal large data...
Madhusudhan Govindaraju, Michael R. Head, Kenneth ...
MIDDLEWARE
2004
Springer
15 years 3 months ago
NeCoMan: middleware for safe distributed service deployment in programmable networks
Recent evolution in computer networks clearly demonstrates a trend towards complex and dynamic networks. To fully exploit the potential of such heterogeneous and rapidly evolving ...
Nico Janssens, Lieven Desmet, Sam Michiels, Pierre...