Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
The memory consistency model in parallel programming controls the order in which operations performed by one thread may be observed by another. Language designers have been reluct...
d Abstract) Adrian Francalanza and Matthew Hennessy University of Sussex, Falmer Brighton BN1 9RH, England Abstract. We develop a behavioural theory of distributed programs in the ...
In this paper we describe the design and implementation of a C++ based Common Component Architecture (CCA) framework, XCAT-C++. It can efficiently marshal and unmarshal large data...
Madhusudhan Govindaraju, Michael R. Head, Kenneth ...
Recent evolution in computer networks clearly demonstrates a trend towards complex and dynamic networks. To fully exploit the potential of such heterogeneous and rapidly evolving ...
Nico Janssens, Lieven Desmet, Sam Michiels, Pierre...