— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
Our agent-based model of genotype editing is defined by two distinct genetic components: a coding portion encoding phenotypic solutions, and a non-coding portion used to edit the ...
This paper is focused on determining the parameters of radial basis function neural networks (number of neurons, and their respective centers and radii) automatically. While this ...
This paper presents a genetic algorithm (GA) for Kmeans clustering. Instead of the widely applied stringof-group-numbers encoding, we encode the prototypes of the clusters into th...
— One of the main tasks software testing involves is the generation of the test inputs to be used during the test. Due to its expensive cost, the automation of this task has beco...