Sciweavers

43 search results - page 5 / 9
» On the Facial Structure of the Alldifferent System
Sort
View
ICPR
2006
IEEE
15 years 10 months ago
Adaptive Processing of Face Emotion Tree Structures
This paper describes a novel Recursive Neural Network for adaptive processing of FacE Emotion Tree Structures (FEETS). We proposed to use tree structures to represent Gabor Face E...
Jia-Jun Wong, Siu-Yeung Cho
TPCG
2003
IEEE
15 years 2 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
89
Voted
COMSIS
2010
14 years 7 months ago
3D point pattern matching based on spatial geometric flexibility
We propose a new method for matching two 3D point sets of identical cardinality with global similarity but local non-rigid deformations and distribution errors. This problem arises...
Xiaopeng Wei, Xiaoyong Fang, Qiang Zhang, Dongshen...
3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
15 years 1 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
CVPR
2012
IEEE
12 years 12 months ago
Face detection, pose estimation, and landmark localization in the wild
We present a unified model for face detection, pose estimation, and landmark estimation in real-world, cluttered images. Our model is based on a mixtures of trees with a shared p...
Xiangxin Zhu, Deva Ramanan