Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Spontaneous interaction in wireless ad-hoc networks is often desirable not only between users or devices in direct contact, but also with devices that are accessible only via a wi...
Virtual teams are becoming common place in many organizations. These teams are geographically distributed and communicate via computer-mediated communication systems. Two factors ...
Abstract: For many anthropomorphic representations on computer interfaces, there are choices of using mediacaptured human components and using computer-synthesized humanoid counter...
Global Virtual Teams (GVTs) – teams with geographically and temporally dispersed members who heavily rely on computer-mediated communications (CMC) – face significant collabor...