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» On the Implementation of Dynamic Patterns
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CHI
2005
ACM
16 years 6 months ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
POPL
2005
ACM
16 years 6 months ago
A simple typed intermediate language for object-oriented languages
Traditional class and object encodings are difficult to use in practical type-preserving compilers because of the complexity of the encodings. We propose a simple typed intermedia...
Juan Chen, David Tarditi
POPL
2002
ACM
16 years 6 months ago
Towards automatic construction of staged compilers
Some compilation systems, such as offline partial evaluators and selective dynamic compilation systems, support staged optimizations. A staged optimization is one where a logicall...
Matthai Philipose, Craig Chambers, Susan J. Eggers
RECOMB
2005
Springer
16 years 6 months ago
Lower Bounds for Maximum Parsimony with Gene Order Data
Abstract. In this paper, we study lower bound techniques for branchand-bound algorithms for maximum parsimony, with a focus on gene order data. We give a simple O(n3 ) time dynamic...
Abraham Bachrach, Kevin Chen, Chris Harrelson, Rad...
OSDI
2002
ACM
16 years 6 months ago
Taming Aggressive Replication in the Pangaea Wide-Area File System
Pangaea is a wide-area file system that supports data sharing among a community of widely distributed users. It is built on a symmetrically decentralized infrastructure that consi...
Yasushi Saito, Christos T. Karamanolis, Magnus Kar...
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