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AGENTS
2001
Springer
15 years 9 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
EMSOFT
2001
Springer
15 years 9 months ago
A Network-Centric Approach to Embedded Software for Tiny Devices
The ability to incorporate low-power, wireless communication into embedded devices gives rise to a new genre of embedded software that is distributed, dynamic, and adaptive. This p...
David E. Culler, Jason L. Hill, Philip Buonadonna,...
ER
2001
Springer
128views Database» more  ER 2001»
15 years 9 months ago
Pockets of Flexibility in Workflow Specification
: Workflow technology is currently being deployed in quite diverse domains. However, the element of change is present in some degree and form in almost all domains. A workflow impl...
Shazia W. Sadiq, Wasim Sadiq, Maria E. Orlowska
FM
2001
Springer
118views Formal Methods» more  FM 2001»
15 years 9 months ago
Avoiding State Explosion for Distributed Systems with Timestamps
This paper describes a reduction technique which is very useful against the state explosion problem which occurs when model checking many distributed systems. Timestamps are often ...
Fabrice Derepas, Paul Gastin, David Plainfoss&eacu...
SIGGRAPH
2010
ACM
15 years 9 months ago
Apparent layer operations for the manipulation of deformable objects
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Takeo Igarashi, Jun Mitani
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