The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
The ability to incorporate low-power, wireless communication into embedded devices gives rise to a new genre of embedded software that is distributed, dynamic, and adaptive. This p...
David E. Culler, Jason L. Hill, Philip Buonadonna,...
: Workflow technology is currently being deployed in quite diverse domains. However, the element of change is present in some degree and form in almost all domains. A workflow impl...
This paper describes a reduction technique which is very useful against the state explosion problem which occurs when model checking many distributed systems. Timestamps are often ...
Fabrice Derepas, Paul Gastin, David Plainfoss&eacu...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...