Fast-paced dynamic environments like robot soccer require highly responsive and dynamic locomotion. We present an implementation of an omnidirectional ZMP-based walk engine for the...
Design patterns are a standard means to create large software systems. However, with standard object-oriented techniques, typical implementations of such patterns are not themselv...
Patterns are investigated in relation to development of applications and frameworks in the context of analysis, design, and implementation. The results are based on a framework fo...
Implementing the 23 Gang-of-Four design patterns in the aspectoriented programming language Object Teams/Java (OT/J) yields modularity and reusability results roughly comparable t...
This paper introduces declarative event patterns (DEPs) as a means to implement protocols while improving their traceability, comprehensibility, and maintainability. DEPs are desc...