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» On the Implementation of Dynamic Patterns
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130
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DAGM
2003
Springer
15 years 8 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
132
Voted
ISCA
2010
IEEE
205views Hardware» more  ISCA 2010»
15 years 8 months ago
The virtual write queue: coordinating DRAM and last-level cache policies
In computer architecture, caches have primarily been viewed as a means to hide memory latency from the CPU. Cache policies have focused on anticipating the CPU’s data needs, and...
Jeffrey Stuecheli, Dimitris Kaseridis, David Daly,...
163
Voted
ICNP
2002
IEEE
15 years 8 months ago
Using Adaptive Rate Estimation to Provide Enhanced and Robust Transport over Heterogeneous Networks
The rapid advancement in wireless communication technology has spurred significant interest in the design and development of enhanced TCP protocols. Among them, TCP Westwood (TCPW...
Ren Wang, Massimo Valla, M. Y. Sanadidi, Mario Ger...
183
Voted
ICPADS
2002
IEEE
15 years 8 months ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...
IPPS
2002
IEEE
15 years 8 months ago
Utilization-Based Heuristics for Statically Mapping Real-Time Applications onto the HiPer-D Heterogeneous Computing System
Real-time applications continue to increase in importance as they are employed in various critical areas, such as command and control systems. These applications have traditionall...
Shoukat Ali, Jong-Kook Kim, Yang Yu, Shriram B. Gu...
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