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» On the Implementation of Dynamic Patterns
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134
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SIGGRAPH
2000
ACM
15 years 7 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
SIGMOD
2000
ACM
99views Database» more  SIGMOD 2000»
15 years 7 months ago
WSQ/DSQ: A Practical Approach for Combined Querying of Databases and the Web
We present WSQ/DSQ (pronounced “wisk-disk”), a new approach for combining the query facilities of traditional databases with existing search engines on the Web. WSQ, for Web-S...
Roy Goldman, Jennifer Widom
164
Voted
ECOOPW
2000
Springer
15 years 7 months ago
Metadata and Adaptive Object-Models
Abstract. The unrelenting pace of change that confronts contemporary software developers compels them to make their applications more configurable, flexible, and adaptable. A way t...
Joseph W. Yoder, Reza Razavi
137
Voted
CGO
2010
IEEE
15 years 7 months ago
An efficient software transactional memory using commit-time invalidation
To improve the performance of transactional memory (TM), researchers have found many eager and lazy optimizations for conflict detection, the process of determining if transaction...
Justin Emile Gottschlich, Manish Vachharajani, Jer...
167
Voted
SIGGRAPH
1999
ACM
15 years 7 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
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