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» On the Locality of Representations
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TOG
2008
193views more  TOG 2008»
15 years 21 days ago
Random-access rendering of general vector graphics
We introduce a novel representation for random-access rendering of antialiased vector graphics on the GPU, along with efficient encoding and rendering algorithms. The representati...
Diego Nehab, Hugues Hoppe
CGF
1999
126views more  CGF 1999»
15 years 14 days ago
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Leif Kobbelt, Jens Vorsatz, Ulf Labsik, Hans-Peter...
98
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RAS
2007
102views more  RAS 2007»
15 years 9 days ago
Fast and accurate SLAM with Rao-Blackwellized particle filters
Rao-Blackwellized particle filters have become a popular tool to solve the simultaneous localization and mapping problem. This technique applies a particle filter in which each ...
Giorgio Grisetti, Gian Diego Tipaldi, Cyrill Stach...
PCM
2010
Springer
223views Multimedia» more  PCM 2010»
14 years 11 months ago
Discovering Motion Patterns for Human Action Recognition
In this paper, we propose a novel Spatiotemporal Interest Point (MC-STIP) detector based on the coherent motion pattern around each voxel in videos. Our detector defines the local...
Ziming Zhang, Jiawei Huang, Ze-Nian Li
TASLP
2010
123views more  TASLP 2010»
14 years 11 months ago
Plane-Wave Decomposition of Acoustical Scenes Via Spherical and Cylindrical Microphone Arrays
Spherical and cylindrical microphone arrays offer a number of attractive properties such as direction-independent acoustic behavior and ability to reconstruct the sound field in ...
Dmitry N. Zotkin, Ramani Duraiswami, Nail A. Gumer...