This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
We define the geometric thickness of a graph to be the smallest number of layers such that we can draw the graph in the plane with straightline edges and assign each edge to a lay...
Michael B. Dillencourt, David Eppstein, Daniel S. ...
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical infor...
We describe the first known algorithm for efficiently maintaining a Binary Space Partition (BSP) for n continuously moving segments in the plane, whose interiors remain disjoint...
Pankaj K. Agarwal, Leonidas J. Guibas, T. M. Mural...
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...