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SIBGRAPI
1999
IEEE
15 years 2 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
GD
1998
Springer
15 years 2 months ago
Geometric Thickness of Complete Graphs
We define the geometric thickness of a graph to be the smallest number of layers such that we can draw the graph in the plane with straightline edges and assign each edge to a lay...
Michael B. Dillencourt, David Eppstein, Daniel S. ...
PG
1997
IEEE
15 years 2 months ago
Illuminating image-based objects
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical infor...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
COMPGEOM
1997
ACM
15 years 2 months ago
Cylindrical Static and Kinetic Binary Space Partitions
We describe the first known algorithm for efficiently maintaining a Binary Space Partition (BSP) for n continuously moving segments in the plane, whose interiors remain disjoint...
Pankaj K. Agarwal, Leonidas J. Guibas, T. M. Mural...
RT
1997
Springer
15 years 2 months ago
Image-based Rendering with Controllable Illumination
: A new image-based rendering method, based on the light field and Lumigraph system, allows illumination to be changed interactively. It does not try to recover or use any geometr...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...