This paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contra...
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
We introduce a problem directly inspired by its application to DWDM (dense wavelength division multiplexing) network design. We are given a set of demands to be carried over a netw...
—In this paper, we propose a novel predictive model, active volume model (AVM), for object boundary extraction. It is a dynamic “object” model whose manifestation includes a ...