Sciweavers

24 search results - page 2 / 5
» On the Performance of Approximate Equilibria in Congestion G...
Sort
View
STOC
2009
ACM
145views Algorithms» more  STOC 2009»
16 years 1 months ago
Intrinsic robustness of the price of anarchy
The price of anarchy (POA) is a worst-case measure of the inefficiency of selfish behavior, defined as the ratio of the objective function value of a worst Nash equilibrium of a g...
Tim Roughgarden
SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
15 years 6 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
129
Voted
ATAL
2008
Springer
15 years 2 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
99
Voted
PODC
2009
ACM
16 years 28 days ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...
WINE
2009
Springer
171views Economy» more  WINE 2009»
15 years 7 months ago
The Impact of Social Ignorance on Weighted Congestion Games
We consider weighted linear congestion games, and investigate how social ignorance, namely lack of information about the presence of some players, affects the inefficiency of pure...
Dimitris Fotakis, Vasilis Gkatzelis, Alexis C. Kap...