Sciweavers

3571 search results - page 41 / 715
» On the Power of Imperfect Information
Sort
View
AIIDE
2009
14 years 11 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
CG
2002
Springer
14 years 9 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
ISIPTA
2005
IEEE
115views Mathematics» more  ISIPTA 2005»
15 years 3 months ago
Powerful algorithms for decision making under partial prior information and general ambiguity attitudes
This paper discusses decision making in the practically important situation where only partial prior information on the stochastic behavior of the states of nature expressed by im...
Lev V. Utkin, Thomas Augustin
HICSS
2010
IEEE
187views Biometrics» more  HICSS 2010»
15 years 4 months ago
Virtual Micro-Politics: Informal Tactics of Influence and Power in Inter-Organizational Networks
Although virtual organizations and networks have been studied for quite some time, there is still need for research regarding their inner dynamics and the mechanisms of leadership...
Monique Janneck, Henning Staar
ICC
2007
IEEE
130views Communications» more  ICC 2007»
15 years 4 months ago
Power Control in Cognitive Radio Systems Based on Spectrum Sensing Side Information
— Cognitive radio has been recently proposed as a promising technology to improve the spectrum utilization efficiency by intelligently sensing and accessing some vacant bands of...
Karama Hamdi, Wei Zhang, Khaled Ben Letaief