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» On the Reasoning Patterns of Agents in Games
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ICCBR
2010
Springer
15 years 3 months ago
Goal-Driven Autonomy with Case-Based Reasoning
The vast majority of research on AI planning has focused on automated plan recognition, in which a planning agent is provided with a set of inputs that include an initial goal (or ...
Héctor Muñoz-Avila, Ulit Jaidee, Dav...
ATAL
2006
Springer
15 years 3 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...
EUMAS
2006
15 years 1 months ago
Goal-Oriented Agent Patterns with the PRACTIONIST Framework
When developing BDI agent-based systems, some design patterns such as incompatible intentions, multiple strategies, intention decomposition, etc. would be very useful for specifyi...
Vito Morreale, Giuseppe Francaviglia, Fabio Centin...
AI
2006
Springer
15 years 3 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
GAMEON
2000
15 years 1 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes