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» On the Reasoning Patterns of Agents in Games
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108
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AIIDE
2008
15 years 2 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
IAT
2006
IEEE
15 years 5 months ago
Dynamic Service Composition and Selection through an Agent Interaction Protocol
This paper addresses the dynamic service selection and composition issues for the satisfaction of user requirements. We propose an approach in which agents perform service composi...
Yasmine Charif-Djebbar, Nicolas Sabouret
UAI
2000
15 years 1 months ago
Learning to Cooperate via Policy Search
Cooperative games are those in which both agents share the same payoff structure. Valuebased reinforcement-learning algorithms, such as variants of Q-learning, have been applied t...
Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Les...
IAT
2007
IEEE
15 years 6 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
87
Voted
AAAI
2006
15 years 1 months ago
Reasoning about Partially Observed Actions
Partially observed actions are observations of action executions in which we are uncertain about the identity of objects, agents, or locations involved in the actions (e.g., we kn...
Megan Nance, Adam Vogel, Eyal Amir