Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
This paper addresses the dynamic service selection and composition issues for the satisfaction of user requirements. We propose an approach in which agents perform service composi...
Cooperative games are those in which both agents share the same payoff structure. Valuebased reinforcement-learning algorithms, such as variants of Q-learning, have been applied t...
Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Les...
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Partially observed actions are observations of action executions in which we are uncertain about the identity of objects, agents, or locations involved in the actions (e.g., we kn...