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» On the Reasoning Patterns of Agents in Games
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112
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AAAI
2006
15 years 3 months ago
Exploring GnuGo's Evaluation Function with a SVM
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
IAT
2008
IEEE
15 years 8 months ago
Auction Analysis by Normal Form Game Approximation
Auctions are pervasive in today’s society and provide a variety of real markets. This article facilitates a strategic choice between a set of available trading strategies by int...
Michael Kaisers, Karl Tuyls, Frank Thuijsman, Simo...
101
Voted
ATAL
2006
Springer
15 years 3 months ago
Camera-based observation of football games for analyzing multi-agent activities
This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...
ATAL
2009
Springer
15 years 8 months ago
A logic of games and propositional control
We present a logic for reasoning about strategic games. The logic is a modal formalism, based on the Coalition Logic of Propositional Control, to which we add the notions of outco...
Nicolas Troquard, Wiebe van der Hoek, Michael Wool...
90
Voted
IGPL
2010
101views more  IGPL 2010»
15 years 10 days ago
Does collective rationality entail efficiency?
Collective rationality in its ordinary sense is rationality’s extension to groups. It does not entail efficiency by definition. Showing that it entails efficiency requires a nor...
Paul Weirich