Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Abstract. We address the problem of providing a logical characterization of reasoning based on stereotypes. Following [6] we take a semantic perspective and we base our model on a ...
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
Tables on web pages contain a huge amount of semantically explicit information, which makes them a worthwhile target for automatic information extraction and knowledge acquisition...