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» On the Reasoning Patterns of Agents in Games
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ATAL
2011
Springer
14 years 1 months ago
Interactive storytelling with temporal planning
Narrative time has an important role to play in Interactive Storytelling (IS) systems. In contrast to prevailing IS approaches which use implicit models of time, in our work we ha...
Julie Porteous, Jonathan Teutenberg, Fred Charles,...
CEC
2009
IEEE
15 years 8 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
103
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ECSQARU
2009
Springer
15 years 8 months ago
A Note on Cumulative Stereotypical Reasoning
Abstract. We address the problem of providing a logical characterization of reasoning based on stereotypes. Following [6] we take a semantic perspective and we base our model on a ...
Giovanni Casini, Hykel Hosni
ATAL
2004
Springer
15 years 7 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...
AAAI
2006
15 years 3 months ago
Table Extraction Using Spatial Reasoning on the CSS2 Visual Box Model
Tables on web pages contain a huge amount of semantically explicit information, which makes them a worthwhile target for automatic information extraction and knowledge acquisition...
Wolfgang Gatterbauer, Paul Bohunsky