Sciweavers

243 search results - page 26 / 49
» On the Reasoning Patterns of Agents in Games
Sort
View
AAAI
2007
15 years 4 months ago
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs
Intelligent non-player characters that exhibit realistic ambient behaviors produce more captivating and immersive stories for the player. However, the creation of nonrepetitive an...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
131
Voted
IAT
2009
IEEE
14 years 11 months ago
Strategic Ability Update: A Modal Logic Account
We study an update operator for Coalition Logic to talk about the way players' strategic ability changes because of the moves of their opponents. We show its connection with D...
Jan Broersen, Rosja Mastop, John-Jules Ch. Meyer, ...
AGI
2008
15 years 3 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
ATAL
2006
Springer
15 years 3 months ago
Mertacor: a successful autonomous trading agent
In this paper we present the internal architecture and bidding mechanisms designed for Mertacor, a successful trading agent, which ended up first in the Classic Trading Agent Comp...
Panos Toulis, Dionisis Kehagias, Pericles A. Mitka...
ATAL
2009
Springer
14 years 11 months ago
Replicator Dynamics for Multi-agent Learning: An Orthogonal Approach
Today's society is largely connected and many real life applications lend themselves to be modeled as multi-agent systems. Although such systems as well as their models are d...
Michael Kaisers, Karl Tuyls