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» On the Reasoning Patterns of Agents in Games
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IJCAI
2007
15 years 1 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
ATAL
2006
Springer
15 years 3 months ago
Robust recognition of physical team behaviors using spatio-temporal models
This paper presents a framework for robustly recognizing physical team behaviors by exploiting spatio-temporal patterns. Agent team behaviors in athletic and military domains typi...
Gita Sukthankar, Katia P. Sycara
CHI
2010
ACM
15 years 6 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
CRYPTO
2011
Springer
222views Cryptology» more  CRYPTO 2011»
13 years 11 months ago
Computer-Aided Security Proofs for the Working Cryptographer
Abstract. We present EasyCrypt, an automated tool for elaborating security proofs of cryptographic systems from proof sketches—compact, formal representations of the essence of a...
Gilles Barthe, Benjamin Grégoire, Sylvain H...
91
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ATAL
2008
Springer
15 years 1 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...