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» On the Reasoning Patterns of Agents in Games
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AAAI
2007
15 years 2 months ago
Detecting Execution Failures Using Learned Action Models
reason with abstracted models of the behaviours they use to construct plans. When plans are turned into the instructions that drive an executive, the real behaviours interacting w...
Maria Fox, Jonathan Gough, Derek Long
AAAI
2010
14 years 8 months ago
Multilinear Maximum Distance Embedding Via L1-Norm Optimization
Dimensionality reduction plays an important role in many machine learning and pattern recognition tasks. In this paper, we present a novel dimensionality reduction algorithm calle...
Yang Liu, Yan Liu, Keith C. C. Chan
ITS
1992
Springer
152views Multimedia» more  ITS 1992»
15 years 3 months ago
People Power: A Human-Computer Collaborative Learning System
Abstract. This paper reports our research work in the new field of humancomputer collaborative learning (HCCL). The general architecture of an HCCL is defined. An HCCL system, call...
Pierre Dillenbourg, John A. Self
FMSD
2002
81views more  FMSD 2002»
14 years 11 months ago
A Notation and Logic for Mobile Computing
Abstract. We de ne a concurrent mobile system as one where independently executing components may migrate through some space during the course of the computation, and where the pat...
Gruia-Catalin Roman, Peter J. McCann
CORR
2008
Springer
141views Education» more  CORR 2008»
14 years 11 months ago
Truthful Unsplittable Flow for Large Capacity Networks
The unsplittable flow problem is one of the most extensively studied optimization problems in the field of networking. An instance of it consists of an edge capacitated graph and ...
Yossi Azar, Iftah Gamzu, Shai Gutner