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» On the Reasoning Patterns of Agents in Games
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AIIDE
2007
15 years 2 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
105
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AAAI
2010
15 years 24 days ago
Reasoning about Imperfect Information Games in the Epistemic Situation Calculus
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
Vaishak Belle, Gerhard Lakemeyer
AMAI
2004
Springer
14 years 11 months ago
Extending Answer Sets for Logic Programming Agents
We present systems of logic programming agents (LPAS) to model the interactions between decision-makers while evolving to a conclusion. Such a system consists of a number of agents...
Marina De Vos, Dirk Vermeir
AAAI
2010
15 years 1 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
ARGMAS
2005
Springer
15 years 5 months ago
How Agents Alter Their Beliefs After an Argumentation-Based Dialogue
In our previous work on dialogue games for agent interaction, an agent’s set of beliefs (Σ) and an agent’s “commitment store” (CS) — the set of locutions uttered by the ...
Simon Parsons, Elizabeth Sklar