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» On the Reasoning Patterns of Agents in Games
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AIIDE
2008
15 years 2 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
AAAI
2012
13 years 2 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ACMACE
2008
ACM
15 years 1 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
MAAMAW
1999
Springer
15 years 4 months ago
Extending Social Reasoning to Cope with Multiple Partner Coalitions
We present a utility-driven rationality and a complementary-driven rationality based model, relative to multiple partner coalitions, motivated by relations of dependence and instru...
Nuno David, Jaime Simão Sichman, Helder Coe...
ATAL
2006
Springer
15 years 3 months ago
On the logic of coalitional games
We develop a logic for representing and reasoning about coalitional games without transferable payoffs. Although a number of logics of cooperation have been proposed over the past...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...