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LICS
2009
IEEE
15 years 4 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
EACL
2003
ACL Anthology
14 years 11 months ago
Targeted Help for Spoken Dialogue Systems
We present experimental evidence that providing naive users of a spoken dialogue system with immediate help messages related to their out-of-coverage utterances improves their suc...
Beth Ann Hockey, Oliver Lemon, Ellen Campana, Laur...
LICS
2003
IEEE
15 years 3 months ago
Polynomial-time Algorithms from Ineffective Proofs
We present a constructive procedure for extracting polynomial-time realizers from ineffective proofs of Π0 2theorems in feasible analysis. By ineffective proof we mean a proof wh...
Paulo Oliva
FORTE
2001
14 years 11 months ago
Stepwise Design with Message Sequence Charts
Use cases are useful in various stages of the software process. They are very often described using text that has to be interpreted by system designers. This could lead to implemen...
Ferhat Khendek, Stephan Bourduas, Daniel Vincent
ICLP
1999
Springer
15 years 2 months ago
Event, Property, and Hierarchy in Order-Sorted Logic
Knowledge representation in logics, even in the order-sorted logic that includes a sort hierarchy, tends to lose the conciseness and the nuances of natural language. If we could c...
Ken Kaneiwa, Satoshi Tojo