Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
We consider the problem of estimating a deterministic sparse vector x0 from underdetermined measurements Ax0 +w, where w represents white Gaussian noise and A is a given determinis...
We propose a reduced algebraic cost based on pairwise epipolar constraints for the iterative refinement of a multiple view 3D reconstruction. The aim is to accelerate the intermedi...
For a reproduced sound field, the competing goals between the listening area and reproduction accuracy in an actual environment is one of the most important problems in sound fi...
We propose a novel semi-supervised classifier for handwritten digit recognition problems that is based on the assumption that any digit can be obtained as a slight transformation...