In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method ...