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CEC
2009
IEEE
15 years 8 months ago
Modeling multi-agent labor market based on co-evolutionary computation and game theory
— In a real-world, labor market consist of employer and employee, and these individuals form relationship through mutual interactions. This paper mainly focuses on development of...
Hee-Taek Kim, Sung-Bae Cho
ISMIS
2003
Springer
15 years 6 months ago
Granular Computing Based on Rough Sets, Quotient Space Theory, and Belief Functions
Abstract. A model of granular computing (GrC) is proposed by reformulating, re-interpreting, and combining results from rough sets, quotient space theory, and belief functions. Two...
Y. Y. Yao, Churn-Jung Liau, Ning Zhong
DAGSTUHL
2007
15 years 2 months ago
Homotopy Methods to Compute Equilibria in Game Theory
This paper presents a complete survey of the use of homotopy methods in game theory. Homotopies allow for a robust computation of game-theoretic equilibria and their refinements....
P. Jean-Jacques Herings, Ronald Peeters
ECAI
2006
Springer
15 years 5 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
IJCAI
2003
15 years 2 months ago
Causal Theories of Action: A Computational Core
We propose a framework for simple causal theories of action, and study the computational complexity in it of various reasoning tasks such as determinism, progression and regressio...
Jérôme Lang, Fangzhen Lin, Pierre Mar...