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FLAIRS
2004
15 years 2 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
FECS
2006
159views Education» more  FECS 2006»
15 years 2 months ago
Evolving Mathematical Functions with Genetic Algorithms - A Team Project on Artificial Intelligence
- In contrast to most of the senior level Artificial Intelligence (AI) courses where AI is taught in the jargon of theoretical computer science with crowd of complex matrix algebra...
Zhiguang Xu, Chris Neasbitt, Jared Summers, Bill C...
IJIT
2004
15 years 2 months ago
An HCI Template for Distributed Applications
Both software applications and their development environment are becoming more and more distributed. This trend impacts not only the way software computes, but also how it looks. T...
Xizhi Li
NIPS
2004
15 years 2 months ago
Large-Scale Prediction of Disulphide Bond Connectivity
The formation of disulphide bridges among cysteines is an important feature of protein structures. Here we develop new methods for the prediction of disulphide bond connectivity. ...
Pierre Baldi, Jianlin Cheng, Alessandro Vullo
AAAI
1998
15 years 2 months ago
Template-Based Recognition of Pose and Motion Gestures On a Mobile Robot
For mobile robots to assist people in everyday life, they must be easy to instruct. This paper describes a gesture-based interface for human robot interaction, which enables peopl...
Stefan Waldherr, Sebastian Thrun, Roseli Romero, D...