Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
— Human centred services are increasingly common in the market of mobile devices. However, affective aware services are still scarce. In turn, the recognition of secondary emotio...
Machine Learning techniques are successfully applied to establish quantitative relations between chemical structure and biological activity (QSAR), i.e. classify compounds as activ...
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
—Reinforcement learning is the scheme for unsupervised learning in which robots are expected to acquire behavior skills through self-explorations based on reward signals. There a...
Hiroaki Arie, Tetsuya Ogata, Jun Tani, Shigeki Sug...