The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
We propose a general method for estimating the distance between a compact subspace K of the space L1 ([0, 1]s ) of Lebesgue measurable functions defined on the hypercube [0, 1]s ,...
In this paper, learning algorithm for a single multiplicative spiking neuron (MSN) is proposed and tested for various applications where a multilayer perceptron (MLP) neural netwo...
This paper proposes an on-line error detecting method for a manually annotated corpus using min-max modular (M3 ) neural networks. The basic idea of the method is to use guaranteed...
Methods for cleaning up (or recognizing) states of a neural network are crucial for the functioning of many neural cognitive models. For example, Vector Symbolic Architectures pro...
Terrence C. Stewart, Yichuan Tang, Chris Eliasmith