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ISMAR
2003
IEEE
15 years 3 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
AOSD
2006
ACM
15 years 3 months ago
Using aspects to support the software process: XP over Eclipse
Usually, aspects enhance a software product by being composed - or woven - into it. Here, on the other hand, we use aspects to support the software development process itself. The...
Oren Mishali, Shmuel Katz
QSIC
2003
IEEE
15 years 3 months ago
A Study of Japanese Software Process Practices and a Potential for Improvement Using SOFL
The goal of this paper is to examine the Japanese experience with the software development process, the challenges they face and how formal engineering methods, in particular SOFL...
Sirin Bekbay, Shaoying Liu
ICSM
1999
IEEE
15 years 2 months ago
Bunch: A Clustering Tool for the Recovery and Maintenance of Software System Structures
Software systems are typically modified in order to extend or change their functionality, improve their performance, port them to different platforms, and so on. For developers, i...
Spiros Mancoridis, Brian S. Mitchell, Yih-Farn Che...
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AAMAS
2004
Springer
14 years 9 months ago
Tropos: An Agent-Oriented Software Development Methodology
Our goal in this paper is to introduce and motivate a methodology, called Tropos,1 for building agent oriented software systems. Tropos is based on two key ideas. First, the notion...
Paolo Bresciani, Anna Perini, Paolo Giorgini, Faus...