Sciweavers

909 search results - page 132 / 182
» On the approximability of some network design problems
Sort
View
ICRA
2009
IEEE
259views Robotics» more  ICRA 2009»
15 years 8 months ago
Constructing action set from basis functions for reinforcement learning of robot control
Abstract— Continuous action sets are used in many reinforcement learning (RL) applications in robot control since the control input is continuous. However, discrete action sets a...
Akihiko Yamaguchi, Jun Takamatsu, Tsukasa Ogasawar...
SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
15 years 7 months ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
FOCS
2002
IEEE
15 years 6 months ago
Protocols and Impossibility Results for Gossip-Based Communication Mechanisms
In recent years, gossip-based algorithms have gained prominence as a methodology for designing robust and scalable communication schemes in large distributed systems. The premise ...
David Kempe, Jon M. Kleinberg
ICDIM
2007
IEEE
15 years 7 months ago
Proposed secure mechanism for identification of ownership of undressed photographs or movies captured using camera based mobile
: Cameras attached to mobile phones are becoming more and more common, and as we move towards 3G and Next Generation Networks, it has become more a standard feature of mobile phone...
Samir B. Patel
NETGAMES
2005
ACM
15 years 7 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...