Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
This paper proposes a novel volume-based motion capture method using a bottom-up analysis of volume data and an example topology database of the human body. By using a two-step gra...
A better understanding of “human error” is needed to help overcome problems of people assuming they are to blame for their inability to use poorly designed technology. In order...
Graphical representations have long been associated with more efficient problem solving. More recently, researchers have begun looking at how representation may affect the informat...