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NETGAMES
2006
ACM
15 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
HPCC
2005
Springer
15 years 3 months ago
Enabling the P2P JXTA Platform for High-Performance Networking Grid Infrastructures
Abstract. As grid sizes increase, the need for self-organization and dynamic reconfigurations is becoming more and more important, and therefore the convergence of grid computing ...
Gabriel Antoniu, Mathieu Jan, David A. Noblet
ICN
2005
Springer
15 years 3 months ago
Load Distribution Performance of the Reliable Server Pooling Framework
Abstract. The Reliable Server Pooling (RSerPool) protocol suite currently under standardization by the IETF is designed to build systems providing highly available services by prov...
Thomas Dreibholz, Erwin P. Rathgeb, Michael Tü...
MOBICOM
2004
ACM
15 years 3 months ago
FLSS: a fault-tolerant topology control algorithm for wireless networks
Topology control algorithms usually reduce the number of links in a wireless network, which in turn decreases the degree of connectivity. The resulting network topology is more su...
Ning Li, Jennifer C. Hou