We present Shimon, an interactive improvisational robotic marimba player, developed for research in Robotic Musicianship. The robot listens to a human musician and continuously ada...
We present a probabilistic model to monitor a user's emotions and engagement during the interaction with educational games. We illustrate how our probabilistic model assesses...
Combinations of C++ features, like inheritance, templates, and class nesting, allow for the expression of powerful component patterns. In particular, research has demonstrated that...
We propose a unified framework in which to treat semantic underspecification and parallelism phenomena in discourse. The framework employs a constraint language that can express e...
Abstract. Behavior tables are a design formalization intended to support interactive design derivation for hardware and embedded systems. It is a reformulation of the DDD transform...