One of the important challenges facing music information retrieval (MIR) of audio signals is scaling analysis algorithms to large collections. Typically, analysis of audio signals...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
We study a variant of the maximum coverage problem which we label the maximum coverage problem with group budget constraints (MCG). We are given a collection of sets S = {S1, S2, ....
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...