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78
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FORMATS
2005
Springer
15 years 6 months ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
151
Voted
GECCO
2003
Springer
415views Optimization» more  GECCO 2003»
15 years 5 months ago
Evolutionary Algorithms for Two Problems from the Calculus of Variations
Abstract. A brachistochrone is the path along which a weighted particle falls most quickly from one point to another, and a catenary is the smooth curve connecting two points whose...
Bryant A. Julstrom
89
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ICDM
2007
IEEE
147views Data Mining» more  ICDM 2007»
15 years 6 months ago
Scalable Collaborative Filtering with Jointly Derived Neighborhood Interpolation Weights
Recommender systems based on collaborative filtering predict user preferences for products or services by learning past user-item relationships. A predominant approach to collabo...
Robert M. Bell, Yehuda Koren
GECCO
2006
Springer
163views Optimization» more  GECCO 2006»
15 years 4 months ago
The quadratic multiple knapsack problem and three heuristic approaches to it
The quadratic multiple knapsack problem extends the quadratic knapsack problem with K knapsacks, each with its own capacity Ck. A greedy heuristic fills the knapsacks one at a tim...
Amanda Hiley, Bryant A. Julstrom
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 1 months ago
A hybrid method for tuning neural network for time series forecasting
This paper presents an study about a new Hybrid method GRASPES - for time series prediction, inspired in F. Takens theorem and based on a multi-start metaheuristic for combinatori...
Aranildo Rodrigues Lima Junior, Tiago Alessandro E...