Abstract. Social networks are navigable small worlds, in which two arbitrary people are likely connected by a short path of intermediate friends that can be found by a "decent...
This paper describes the starting points of how to design and build tools to help individual users track and monitor their presence on the web from the standpoints of individual p...
Markus Bylund, Jussi Karlgren, Fredrik Olsson, Ped...
Most of the efforts conducted on services nowadays are focusing on aspects related to data and control flow, often disregarding the main goal of the future Internet of services, na...
Abstract. The paper presents preliminary results in the area of ontological engineering for historical research. Historical information systems are still in the initial stage of de...
Pawel Garbacz, Robert Trypuz, Bogumil Szady, Piotr...
This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...