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» On the sustained tracking of human motion
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AUSAI
2006
Springer
14 years 11 months ago
3D Morphable Model Parameter Estimation
Estimating the structure of the human face is a long studied and difficult task. In this paper we present a new method for estimating facial structure from only a minimal number o...
Nathan Faggian, Andrew P. Paplinski, Jamie Sherrah
TOG
2008
122views more  TOG 2008»
14 years 9 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
CGF
1999
186views more  CGF 1999»
14 years 9 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...
ICMCS
2006
IEEE
361views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Special Effects in Film/Video Making: A New Media Initiative Project
We present a system and a set of tools for producing special effects in film/video making by applying image processing and human centered computing techniques. A combination of s...
Chun-Hao Wang, Yongjin Wang, Meifeng Lian, Bruce E...
97
Voted
CVPR
2003
IEEE
15 years 11 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade