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» On using multi-agent systems in playing board games
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HCI
2007
14 years 11 months ago
A Tangible Game Interface Using Projector-Camera Systems
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Peng Song, Stefan Winkler, Jefry Tedjokusumo
IJCAI
2003
14 years 10 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
AICOM
1999
116views more  AICOM 1999»
14 years 9 months ago
Generating On-Board Diagnostics of Dynamic Automotive Systems Based on Qualitative Models
On-board diagnostic systems play an important role in the current generation of cars and will play an increasingly important role in the next future. The design of on-board diagno...
Fulvio Cascio, Luca Console, Marcella Guagliumi Ma...
CONCUR
2005
Springer
15 years 3 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
HUC
2009
Springer
15 years 1 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...