Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
Abstract. In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investi...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...