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» On using multi-agent systems in playing board games
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CSCW
2008
ACM
14 years 11 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
ICSE
2008
IEEE-ACM
15 years 10 months ago
Developing a security protocol for a distributed decision support system in a healthcare environment
In this paper, we describe the unique security issues involved in healthcare domains. These have been addressed to the needs of the HealthAgents project. In the proposed approach,...
Liang Xiao 0002, Paul H. Lewis, Alex Gibb
AIIDE
2008
14 years 12 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ICAT
2007
IEEE
15 years 3 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
CEC
2010
IEEE
14 years 9 months ago
Coevolutionary Temporal Difference Learning for small-board Go
—In this paper we apply Coevolutionary Temporal Difference Learning (CTDL), a hybrid of coevolutionary search and reinforcement learning proposed in our former study, to evolve s...
Krzysztof Krawiec, Marcin Szubert