Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...