This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...