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» On using multi-agent systems in playing board games
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JAIR
2002
122views more  JAIR 2002»
14 years 9 months ago
Competitive Safety Analysis: Robust Decision-Making in Multi-Agent Systems
Much work in AI deals with the selection of proper actions in a given (known or unknown) environment. However, the way to select a proper action when facing other agents is quite ...
Moshe Tennenholtz
AAAI
2007
14 years 11 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
GRAPHICSINTERFACE
2004
14 years 10 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
ATAL
2004
Springer
15 years 2 months ago
An Intent-Driven Planner for Multi-Agent Story Generation
The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. We identify two properties of ...
Mark O. Riedl, R. Michael Young
AIIDE
2008
14 years 11 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...